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Playing American: Open-World Videogames and the...

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Playing American: Open-World Videogames and the Reproduction of American Culture

Sören Schoppmeier
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Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies - concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively - highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
Том:
14
Рік:
2023
Видавництво:
De Gruyter Oldenbourg
Мова:
english
Сторінки:
248
ISBN 10:
3111244849
ISBN 13:
9783111244846
Серії:
Video Games and the Humanities
Файл:
PDF, 1.47 MB
IPFS:
CID , CID Blake2b
english, 2023
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